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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
void ScanModifiedAssetFiles
&40;
const TArray< FString > & InFilePaths
&41;
Remarks
Forces a rescan of specific filenames, call this when you need to refresh from disk