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API > API/Runtime > API/Runtime/AssetRegistry > API/Runtime/AssetRegistry/AssetRegistry > API/Runtime/AssetRegistry/AssetRegistry/IAssetRegistry
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
void PrioritizeSearchPath
&40;
const FString & PathToPrioritize
&41;
Remarks
If assets are currently being asynchronously scanned in the specified path, this will cause them to be scanned before other assets.