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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry > PathExists
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
bool PathExists
&40;
const FString & PathToTest
&41; const
Remarks
Queries whether the given path exists in the set of cached paths