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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
bool IsAssetIncludedByFilter
&40;
const FAssetData & AssetData,
const FARCompiledFilter & Filter
&41; const
Remarks
Tests to see whether the given asset would be included (passes) the given filter