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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry > GetRedirectedObjectPath
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
FSoftObjectPath GetRedirectedObjectPath
&40;
const FSoftObjectPath & ObjectPath
&41; const
Remarks
Uses the asset registry to look for ObjectRedirectors. This will follow the chain of redirectors. It will return the original path if no redirectors are found