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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
bool GetAllAssets
&40;
TArray< FAssetData > & OutAssetData,
bool bIncludeOnlyOnDiskAssets
&41; const
Remarks
Gets asset data for all assets in the registry. This method may be slow, use a filter if possible to avoid iterating over the entire registry.
Parameters
Name | Description |
---|---|
OutAssetData | the list of assets in this path |