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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
Syntax
struct FFileLoadProgressUpdateData
Remarks
Payload data for a file progress update
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bIsDiscoveringAssetFiles | |
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int32 | NumAssetsPendingDataLoad | |
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int32 | NumAssetsProcessedByAssetRegistry | |
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int32 | NumTotalAssets |
Constructors
Type | Name | Description | |
---|---|---|---|
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FFileLoadProgressUpdateData
(
int32 InNumTotalAssets, |