Navigation
Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry > EnumerateSubPaths
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
void EnumerateSubPaths
&40;
const FString & InBasePath,
TFunctionRef< bool(FString)> Callback,
bool bInRecurse
&41; const
Remarks
Enumerate the all paths that are currently cached below the passed-in base path