Navigation
Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > IAssetRegistry
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/IAssetRegistry.h |
Include | #include "AssetRegistry/IAssetRegistry.h" |
void CompileFilter
&40;
const FARFilter & InFilter,
FARCompiledFilter & OutCompiledFilter
&41; const
Remarks
Modifies passed in filter optimize it for query and expand any recursive paths and classes