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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > FAssetRegistryState > InitializeFromExisting
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryState.h |
Include | #include "AssetRegistry/AssetRegistryState.h" |
void InitializeFromExisting
&40;
const FAssetRegistryState & Existing,
const FAssetRegistrySerializationOptions & Options,
EInitializationMode InitializationMode
&41;
Remarks
Initializes cache from existing set of asset data and depends nodes