Navigation
Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > FAssetRegistryModule > TryGetAssetPackageData
- IAssetRegistryInterface::TryGetAssetPackageData()
- FAssetRegistryModule::TryGetAssetPackageData()
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h |
Include | #include "AssetRegistry/AssetRegistryModule.h" |
virtual UE::AssetRegistry::EExists TryGetAssetPackageData
(
FName PackageName,
FAssetPackageData & OutAssetPackageData,
FName & OutCorrectCasePackageName
) const
Remarks
Tries to get the package data for the specified package name. If found, OutCorrectCasePackageName will be populated with the PackageName that matches the casing used by the filesystem