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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > FAssetRegistryModule
- IAssetRegistryInterface::TryGetAssetByObjectPath()
- FAssetRegistryModule::TryGetAssetByObjectPath()
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h |
Include | #include "AssetRegistry/AssetRegistryModule.h" |
virtual UE::AssetRegistry::EExists TryGetAssetByObjectPath
(
const FSoftObjectPath & ObjectPath,
FAssetData & OutAssetData
) const
Remarks
Tries to get the asset data for the specified object path