Navigation
Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > FAssetRegistryModule
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h |
Include | #include "AssetRegistry/AssetRegistryModule.h" |
IAssetRegistry * TryGet() const
Remarks
Returns AssetRegistry pointer if valid, or nullptr. Will be non-null except during engine shutdown.