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Unreal Engine C++ API Reference > Runtime > AssetRegistry > AssetRegistry > FAssetRegistryModule
References
Module | AssetRegistry |
Header | /Engine/Source/Runtime/AssetRegistry/Public/AssetRegistry/AssetRegistryModule.h |
Include | #include "AssetRegistry/AssetRegistryModule.h" |
static void AssetRenamed
(
const UObject * RenamedAsset,
const FString & OldObjectPath
)