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Unreal Engine C++ API Reference > Runtime > ApplicationCore > Null > FNullWindow
- FGenericWindow::IsFullscreenSupported()
- FNullWindow::IsFullscreenSupported()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/Null/NullWindow.h |
Include | #include "Null/NullWindow.h" |
Source | /Engine/Source/Runtime/ApplicationCore/Private/Null/NullWindow.cpp |
virtual bool IsFullscreenSupported&40;&41; const
true if the window is in the foreground