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A widget that can be triggered to fire an event, such as buttons or checkboxes.
| Name | IAccessibleActivatable |
| Type | class |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/Accessibility/GenericAccessibleInterfaces.h |
| Include Path | #include "GenericPlatform/Accessibility/GenericAccessibleInterfaces.h" |
Syntax
class IAccessibleActivatable
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Activate() |
Trigger the widget | GenericPlatform/Accessibility/GenericAccessibleInterfaces.h | |
virtual bool GetCheckedState () |
If IsCheckable() is true, this gets the current state that the widget is in. | GenericPlatform/Accessibility/GenericAccessibleInterfaces.h | |
virtual bool IsCheckable() |
Check whether this widget can be toggled between various check states | GenericPlatform/Accessibility/GenericAccessibleInterfaces.h |