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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > IPlatformInputDeviceMapper
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformInputDeviceMapper.h |
Include | #include "GenericPlatform/GenericPlatformInputDeviceMapper.h" |
Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericPlatformInputDeviceMapper.cpp |
virtual bool ShouldCreateUniqueUserForEachDevice&40;&41; const
Remarks
If true, then when we remap the platform's raw int32 ControllerId to its FInputDeviceId and owning FPlatformUserId we should create a new platform user id if this controller id is not already mapped.