Navigation
Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > IPlatformInputDeviceMapper
- IPlatformInputDeviceMapper::ShouldBroadcastLegacyDelegates()
- FGenericPlatformInputDeviceMapper::ShouldBroadcastLegacyDelegates()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformInputDeviceMapper.h |
Include | #include "GenericPlatform/GenericPlatformInputDeviceMapper.h" |
bool ShouldBroadcastLegacyDelegates&40;&41; const
Remarks
If true, than this device mapper will broadcast the older CoreDelegates as well as the new delegates. Set this to true if your platform needs calls from OnControllerConnectionChange or OnControllerPairingChange