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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > IPlatformInputDeviceMapper
- IPlatformInputDeviceMapper::IsUsingControllerIdAsUserId()
- FGenericPlatformInputDeviceMapper::IsUsingControllerIdAsUserId()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformInputDeviceMapper.h |
Include | #include "GenericPlatform/GenericPlatformInputDeviceMapper.h" |
bool IsUsingControllerIdAsUserId&40;&41; const
Remarks
If true, this device mapper is operating in a backward compatible mode where there is a 1:1 mapping between controller id and user id