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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > GenericApplication
- GenericApplication::IsGamepadAttached()
- FNullApplication::IsGamepadAttached()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplication.h |
Include | #include "GenericPlatform/GenericApplication.h" |
virtual bool IsGamepadAttached&40;&41; const