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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > FSynthBenchmarkResults
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformSurvey.h |
Include | #include "GenericPlatform/GenericPlatformSurvey.h" |
float ComputeTotalGPUTime&40;&41; const
in seconds, useful to check if a benchmark takes too long (very slow hardware, don't make tests with large WorkScale)