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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplication.h |
Include | #include "GenericPlatform/GenericApplication.h" |
Syntax
class FModifierKeysState
Remarks
FModifierKeysState stores the pressed state of keys that are commonly used as modifiers
Constructors
Type | Name | Description | |
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FModifierKeysState
(
const bool bInIsLeftShiftDown, |
Constructor. Events are immutable once constructed. |
Functions
Type | Name | Description | |
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bool | ||
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bool | ||
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bool | AreModifersDown
(
EModifierKey::Type ModiferKeys |
|
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bool | IsAltDown () |
Returns true if either alt key was down when this event occurred |
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bool | Returns true if either command key was down when this event occurred | |
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bool | Returns true if either control key was down when this event occurred | |
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bool | Returns true if left alt key was down when this event occurred | |
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bool | Returns true if left command key was down when this event occurred | |
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bool | Returns true if left control key was down when this event occurred | |
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bool | Returns true if left shift key was down when this event occurred | |
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bool | Returns true if right alt key was down when this event occurred | |
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bool | Returns true if right command key was down when this event occurred | |
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bool | Returns true if right control key was down when this event occurred | |
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bool | Returns true if right shift key was down when this event occurred | |
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bool | IsShiftDown () |
Returns true if either shift key was down when this event occurred |