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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > FGenericPlatformRHIFramePacer
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericPlatformFramePacer.h |
Include | #include "GenericPlatform/GenericPlatformFramePacer.h" |
static int32 GetFramePace&40;&41;
Remarks
The pace we are running at (30 = 30fps, 0 = unpaced) The generic implementation returns a result based on rhi.SyncInterval and FPlatformMisc::GetMaxRefreshRate().