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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/IInputInterface.h |
Include | #include "GenericPlatform/IInputInterface.h" |
Syntax
enum FForceFeedbackChannelType
{
LEFT_LARGE,
LEFT_SMALL,
RIGHT_LARGE,
RIGHT_SMALL,
}
Values
Name | Description |
---|---|
LEFT_LARGE | |
LEFT_SMALL | |
RIGHT_LARGE | |
RIGHT_SMALL |
Remarks
General identifiers for potential force feedback channels. These will be mapped according to the platform specific implementation. For example, Platform A only listens to the XXX_LARGE channels and ignores the rest, while Platform B could map the XXX_LARGE to the handle motors and XXX_SMALL to the trigger motors. And others can map LEFT_SMALL to its single motor.