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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
Include | #include "GenericPlatform/GenericApplicationMessageHandler.h" |
Syntax
namespace EWindowZone
{
enum Type
&123;
NotInWindow = 0,
TopLeftBorder = 1,
TopBorder = 2,
TopRightBorder = 3,
LeftBorder = 4,
ClientArea = 5,
RightBorder = 6,
BottomLeftBorder = 7,
BottomBorder = 8,
BottomRightBorder = 9,
TitleBar = 10,
MinimizeButton = 11,
MaximizeButton = 12,
CloseButton = 13,
SysMenu = 14,
Unspecified = 0,
&125;
}
Values
Name | Description |
---|---|
NotInWindow | |
TopLeftBorder | |
TopBorder | |
TopRightBorder | |
LeftBorder | |
ClientArea | |
RightBorder | |
BottomLeftBorder | |
BottomBorder | |
BottomRightBorder | |
TitleBar | |
MinimizeButton | |
MaximizeButton | |
CloseButton | |
SysMenu | |
Unspecified | No zone specified |
Remarks
The Window Zone is the window area we are currently over to send back to the operating system for operating system compliance.