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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > Accessibility > IAccessibleTableRow
- IAccessibleTableRow::IsSelected()
- STableRow::FSlateAccessibleTableRow::IsSelected()
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/Accessibility/GenericAccessibleInterfaces.h |
Include | #include "GenericPlatform/Accessibility/GenericAccessibleInterfaces.h" |
virtual bool IsSelected&40;&41; const
Remarks
Checks if this table row is currently selected in the owning table. True if this table row is currently selected in the owning table. Else false