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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > Accessibility > IAccessibleProperty
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/Accessibility/GenericAccessibleInterfaces.h |
Include | #include "GenericPlatform/Accessibility/GenericAccessibleInterfaces.h" |
virtual void SetValue
&40;
const FString & Value
&41;
Remarks
Set the value stored by the widget. While this function accepts a String, there is no way to know what the underlying data is stored as. The platform layer must retain some additional information about what kind of widget this is, and ensure it's being called with valid arguments.
Parameters
Name | Description |
---|---|
Value | The new value to assign to the widget, which may need to be converted before assigning to a variable. |