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Unreal Engine C++ API Reference > Runtime > ApplicationCore > GenericPlatform > Accessibility > IAccessibleActivatable
References
Module | ApplicationCore |
Header | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/Accessibility/GenericAccessibleInterfaces.h |
Include | #include "GenericPlatform/Accessibility/GenericAccessibleInterfaces.h" |
virtual bool GetCheckedState&40;&41; const
Remarks
If IsCheckable() is true, this gets the current state that the widget is in. //todo: return ECheckState true if the current state is considered "on" or "checked"