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API > API/Runtime > API/Runtime/ApplicationCore > API/Runtime/ApplicationCore/FInputDeviceScope
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Cannot be copied/moved | GenericPlatform/GenericApplicationMessageHandler.h | ||
FInputDeviceScope
(
const FInputDeviceScope& |
GenericPlatform/GenericApplicationMessageHandler.h | ||
| GenericPlatform/GenericApplicationMessageHandler.h | |||
FInputDeviceScope
(
IInputDevice* InInputDevice, |
Constructor, this should only be allocated directly on the stack | GenericPlatform/GenericApplicationMessageHandler.h |
FInputDeviceScope()
Description
Cannot be copied/moved
| Name | FInputDeviceScope |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
| Include Path | #include "GenericPlatform/GenericApplicationMessageHandler.h" |
FInputDeviceScope()
FInputDeviceScope(const FInputDeviceScope &)
| Name | FInputDeviceScope |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
| Include Path | #include "GenericPlatform/GenericApplicationMessageHandler.h" |
FInputDeviceScope
(
const FInputDeviceScope &
)
FInputDeviceScope(FInputDeviceScope &&)
| Name | FInputDeviceScope |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
| Include Path | #include "GenericPlatform/GenericApplicationMessageHandler.h" |
FInputDeviceScope
(
FInputDeviceScope &&
)
FInputDeviceScope(IInputDevice *, FName, int32, FString)
Description
Constructor, this should only be allocated directly on the stack
| Name | FInputDeviceScope |
| Type | function |
| Header File | /Engine/Source/Runtime/ApplicationCore/Public/GenericPlatform/GenericApplicationMessageHandler.h |
| Include Path | #include "GenericPlatform/GenericApplicationMessageHandler.h" |
| Source | /Engine/Source/Runtime/ApplicationCore/Private/GenericPlatform/GenericApplication.cpp |
FInputDeviceScope
(
IInputDevice * InInputDevice,
FName InInputDeviceName,
int32 InHardwareDeviceHandle,
FString InHardwareDeviceIdentifier
)