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Unreal Engine C++ API Reference > Runtime > AnimationCore
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/Constraint.h |
Include | #include "Constraint.h" |
Syntax
USTRUCT (BlueprintType )
struct FTransformConstraint
Variables
Type | Name | Description | |
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bool | bMaintainOffset | When the constraint is first applied, maintain the offset from the target node |
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FConstraintDescription | Operator | Thought of separating this out per each but we'll have an issue with applying transform in what order but something to think about if that seems better |
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FName | SourceNode | |
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FName | TargetNode | |
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float | Weight |
Constructors
Type | Name | Description | |
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