Navigation
Unreal Engine C++ API Reference > Runtime > AnimationCore > FNodeHierarchyWithUserData > GetLocalTransform
- FNodeHierarchyWithUserData::GetLocalTransform()
- FAnimationHierarchy::GetLocalTransform()
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h |
Include | #include "NodeHierarchy.h" |
virtual const FTransform & GetLocalTransform
&40;
int32 Index
&41; const
Remarks
It's up to your hierarchy to decide what to do with this