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Unreal Engine C++ API Reference > Runtime > AnimationCore
References
Module | AnimationCore |
Header | /Engine/Source/Runtime/AnimationCore/Public/NodeHierarchy.h |
Include | #include "NodeHierarchy.h" |
Syntax
USTRUCT ()
struct FNodeHierarchyData
Remarks
Hierarchy of nodes
Variables
Type | Name | Description | |
---|---|---|---|
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TMap< FName, int32 > | NodeNameToIndexMapping | Transient look up mapping from name to index to array |
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TArray< FNodeObject > | Nodes | Node hierarchy data |
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TArray< FTransform > | Transforms | Node transform data |
Functions
Type | Name | Description | |
---|---|---|---|
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int32 | Add
(
const FName& InNodeName, |
|
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void | ||
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void | ||
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void | ||
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int32 | GetNodeIndex
(
const FName& NodeName |
|
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FName | GetNodeName
(
int32 Index |
|
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int32 | GetParentIndex
(
int32 Index |
|
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FName | GetParentName
(
int32 Index |
|
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const FTransform & | GetTransform
(
int32 Index |
|
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FTransform & | GetTransform
(
int32 Index |
|
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bool | IsValidIndex
(
int32 Index |
|
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int32 | Num () |
Returns number of bones in Skeleton. |
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int32 | ||
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void | SetNodeName
(
int32 Index, |
|
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void | SetParentName
(
int32 Index, |
|
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void | SetTransform
(
int32 Index, |