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This represents a skeletal mesh bone index which may differ from the skeleton bone index it corresponds to.
| Name | FMeshPoseBoneIndex |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/BoneIndices.h |
| Include Path | #include "BoneIndices.h" |
Syntax
struct FMeshPoseBoneIndex : public FBoneIndexBase
Inheritance Hierarchy
- FBoneIndexBase → FMeshPoseBoneIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPoseBoneIndex
(
int32 InBoneIndex |
BoneIndices.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshPoseBoneIndex & operator--() |
BoneIndices.h | ||
FMeshPoseBoneIndex & operator++() |
BoneIndices.h | ||
FMeshPoseBoneIndex & operator=
(
const FMeshPoseBoneIndex& Rhs |
BoneIndices.h |