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Transient structure for CCDIK node evaluation
| Name | FCCDIKChainLink |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimationCore/Public/CCDIK.h |
| Include Path | #include "CCDIK.h" |
Syntax
USTRUCT ()
struct FCCDIKChainLink
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| CCDIK.h | |||
FCCDIKChainLink
(
const FTransform& InTransform, |
CCDIK.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ChildZeroLengthTransformIndices | TArray< int32 > | Child bones which are overlapping this bone. | CCDIK.h | |
| CurrentAngleDelta | double | CCDIK.h | ||
| LocalTransform | FTransform | Transform of bone in local space. This is mutable as their component space changes or parents | CCDIK.h | |
| Transform | FTransform | Transform of bone in component space. | CCDIK.h | |
| TransformIndex | int32 | Transform Index that this control will output | CCDIK.h |