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API > API/Runtime > API/Runtime/AnimGraphRuntime
Exposes operations to be performed on a skeletal control anim node Note: Experimental and subject to change!
| Name | USkeletalControlLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/SkeletalControlLibrary.h |
| Include Path | #include "SkeletalControlLibrary.h" |
Syntax
UCLASS (Experimental, MinimalAPI)
class USkeletalControlLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → USkeletalControlLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSkeletalControlReference ConvertToSkeletalControl
(
const FAnimNodeReference& Node, |
Get a skeletal control from an anim node | SkeletalControlLibrary.h |
|
static void ConvertToSkeletalControlPure
(
const FAnimNodeReference& Node, |
Get a skeletal control from an anim node (pure) | SkeletalControlLibrary.h |
|
static float GetAlpha
(
const FSkeletalControlReference& SkeletalControl |
Get the alpha value of this skeletal control | SkeletalControlLibrary.h |
|
static FSkeletalControlReference SetAlpha
(
const FSkeletalControlReference& SkeletalControl, |
Set the alpha value of this skeletal control | SkeletalControlLibrary.h |
|