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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > UPlayMontageCallbackProxy
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/PlayMontageCallbackProxy.h |
Include | #include "PlayMontageCallbackProxy.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/PlayMontageCallbackProxy.cpp |
bool IsNotifyValid
&40;
FName NotifyName,
const FBranchingPointNotifyPayload & BranchingPointNotifyPayload
&41; const