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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UMirrorAnimLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/MirrorAnimLibrary.h |
Include | #include "MirrorAnimLibrary.h" |
Syntax
UCLASS ()
class UMirrorAnimLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations that can be run on a Mirror node via Anim Node Functions such as "On Become Relevant" and "On Update".
Functions
Type | Name | Description | |
---|---|---|---|
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FMirrorAnimNodeReference | ConvertToMirrorNode
(
const FAnimNodeReference& Node, |
Get a mirror node context from an anim node context |
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void | ConvertToMirrorNodePure
(
const FAnimNodeReference& Node, |
Get a mirror context from an anim node context (pure) |
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bool | GetMirror
(
const FMirrorAnimNodeReference& MirrorNode |
Get the mirror state |
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UMirrorDataTable * | GetMirrorDataTable
(
const FMirrorAnimNodeReference& MirrorNode |
Get MirrorDataTable used to perform mirroring |
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float | GetMirrorTransitionBlendTime
(
const FMirrorAnimNodeReference& MirrorNode |
Get how long to blend using inertialization when switching mirrored state |
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FMirrorAnimNodeReference | SetMirror
(
const FMirrorAnimNodeReference& MirrorNode, |
Set the mirror state |
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FMirrorAnimNodeReference | SetMirrorTransitionBlendTime
(
const FMirrorAnimNodeReference& MirrorNode, |
Set how long to blend using inertialization when switching mirrored state |