Navigation
Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > ULinkedAnimGraphLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/LinkedAnimGraphLibrary.h |
Include | #include "LinkedAnimGraphLibrary.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/LinkedAnimGraphLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Animation|Linked Anim Graphs", Meta=(BlueprintThreadSafe))
static bool HasLinkedAnimInstance
(
const FLinkedAnimGraphReference & Node
)
Remarks
Returns whether the node hosts an instance (e.g. linked anim graph or layer)