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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > UKismetAnimationLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationLibrary.h |
Include | #include "KismetAnimationLibrary.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/KismetAnimationLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Animation|Utilities",
Meta=(DisplayName="Make Perlin Noise and Remap", ScriptName="MakeFloatFromPerlinNoise", RangeOutMinX="-1.f", RangeOutMaxX="1.f", RangeOutMinY="-1.f", RangeOutMaxY="1.f", RangeOutMinZ="-1.f", RangeOutMaxZ="1.f"))
static float K2_MakePerlinNoiseAndRemap
(
float Value,
float RangeOutMin,
float RangeOutMax
)
Remarks
This function creates perlin noise for a single float and then range map to RangeOut
Parameters
Name | Description |
---|---|
Value | The input value for the noise function |
RangeOutMin | The minimum for the output range |
RangeOutMax | The maximum for the output range |