Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
Exposes operations to be performed on a blend space player anim node.
| Name | UBlendSpacePlayerLibrary |
| Type | class |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h |
| Include Path | #include "BlendSpacePlayerLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UBlendSpacePlayerLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UBlendSpacePlayerLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FBlendSpacePlayerReference ConvertToBlendSpacePlayer
(
const FAnimNodeReference& Node, |
Get a blend space player context from an anim node context. | BlendSpacePlayerLibrary.h |
|
static void ConvertToBlendSpacePlayerPure
(
const FAnimNodeReference& Node, |
Get a blend space player context from an anim node context (pure). | BlendSpacePlayerLibrary.h |
|
static UBlendSpace * GetBlendSpace
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current BlendSpace of the blend space player. | BlendSpacePlayerLibrary.h |
|
static bool GetLoop
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current loop of the blend space player. | BlendSpacePlayerLibrary.h |
|
static float GetPlayRate
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current play rate of the blend space player. | BlendSpacePlayerLibrary.h |
|
static FVector GetPosition
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current position of the blend space player. | BlendSpacePlayerLibrary.h |
|
static float GetStartPosition
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current start position of the blend space player. | BlendSpacePlayerLibrary.h |
|
static FBlendSpacePlayerReference SetBlendSpace
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set the current BlendSpace of the blend space player. | BlendSpacePlayerLibrary.h |
|
static FBlendSpacePlayerReference SetBlendSpaceWithInertialBlending
(
const FAnimUpdateContext& UpdateContext, |
Set the current BlendSpace of the blend space player with an interial blend time. | BlendSpacePlayerLibrary.h |
|
static FBlendSpacePlayerReference SetLoop
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set the loop of the blend space player. | BlendSpacePlayerLibrary.h |
|
static FBlendSpacePlayerReference SetPlayRate
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set the play rate of the blend space player. | BlendSpacePlayerLibrary.h |
|
static FBlendSpacePlayerReference SetResetPlayTimeWhenBlendSpaceChanges
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set whether the current play time should reset when BlendSpace changes of the blend space player. | BlendSpacePlayerLibrary.h |
|
static bool ShouldResetPlayTimeWhenBlendSpaceChanges
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current value of whether the current play time should reset when BlendSpace changes of the blend space player. | BlendSpacePlayerLibrary.h |
|
static void SnapToPosition
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Forces the Position to the specified value | BlendSpacePlayerLibrary.h |
|