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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
Inheritance Hierarchy
- UBlueprintFunctionLibrary
- UBlendSpacePlayerLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpacePlayerLibrary.h |
Include | #include "BlendSpacePlayerLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UBlendSpacePlayerLibrary : public UBlueprintFunctionLibrary
Remarks
Exposes operations to be performed on a blend space player anim node.
Functions
Type | Name | Description | |
---|---|---|---|
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FBlendSpacePlayerReference | ConvertToBlendSpacePlayer
(
const FAnimNodeReference& Node, |
Get a blend space player context from an anim node context. |
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void | ConvertToBlendSpacePlayerPure
(
const FAnimNodeReference& Node, |
Get a blend space player context from an anim node context (pure). |
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UBlendSpace * | GetBlendSpace
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current BlendSpace of the blend space player. |
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bool | GetLoop
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current loop of the blend space player. |
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float | GetPlayRate
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current play rate of the blend space player. |
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FVector | GetPosition
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current position of the blend space player. |
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float | GetStartPosition
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current start position of the blend space player. |
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FBlendSpacePlayerReference | SetBlendSpace
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set the current BlendSpace of the blend space player. |
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FBlendSpacePlayerReference | SetBlendSpaceWithInertialBlending
(
const FAnimUpdateContext& UpdateContext, |
Set the current BlendSpace of the blend space player with an interial blend time. |
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FBlendSpacePlayerReference | SetLoop
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set the loop of the blend space player. |
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FBlendSpacePlayerReference | SetPlayRate
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set the play rate of the blend space player. |
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FBlendSpacePlayerReference | SetResetPlayTimeWhenBlendSpaceChanges
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Set whether the current play time should reset when BlendSpace changes of the blend space player. |
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bool | ShouldResetPlayTimeWhenBlendSpaceChanges
(
const FBlendSpacePlayerReference& BlendSpacePlayer |
Get the current value of whether the current play time should reset when BlendSpace changes of the blend space player. |
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void | SnapToPosition
(
const FBlendSpacePlayerReference& BlendSpacePlayer, |
Forces the Position to the specified value |