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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > UBlendSpaceLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h |
Include | #include "BlendSpaceLibrary.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/BlendSpaceLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Blend Space", Meta=(BlueprintThreadSafe))
static FVector GetFilteredPosition
(
const FBlendSpaceReference & BlendSpace
)
Remarks
Get the current sample coordinates after going through the filtering.