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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > UBlendSpaceLibrary
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/BlendSpaceLibrary.h |
Include | #include "BlendSpaceLibrary.h" |
UFUNCTION (BlueprintPure, Category="Blend Space",
Meta=(BlueprintThreadSafe, DisplayName="Convert to Blend Space (Pure)"))
static void ConvertToBlendSpacePure
(
const FAnimNodeReference & Node,
FBlendSpaceReference & BlendSpace,
bool & Result
)
Remarks
Get a blend space context from an anim node context (pure).