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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FSplineIKCachedBoneData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BoneControllers/AnimNode_SplineIK.h | |||
FSplineIKCachedBoneData
(
const FName& InBoneName, |
BoneControllers/AnimNode_SplineIK.h |
FSplineIKCachedBoneData()
| Name | FSplineIKCachedBoneData |
| Type | function |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include Path | #include "BoneControllers/AnimNode_SplineIK.h" |
FSplineIKCachedBoneData()
FSplineIKCachedBoneData(const FName &, int32)
| Name | FSplineIKCachedBoneData |
| Type | function |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include Path | #include "BoneControllers/AnimNode_SplineIK.h" |
FSplineIKCachedBoneData
(
const FName & InBoneName,
int32 InRefSkeletonIndex
)