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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/FSplineIKCachedBoneData
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
BoneControllers/AnimNode_SplineIK.h |
|
|
|
BoneControllers/AnimNode_SplineIK.h |
|
FSplineIKCachedBoneData()
| |
|
| Name |
FSplineIKCachedBoneData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include Path |
#include "BoneControllers/AnimNode_SplineIK.h" |
FSplineIKCachedBoneData()
FSplineIKCachedBoneData(const FName &, int32)
| |
|
| Name |
FSplineIKCachedBoneData |
| Type |
function |
| Header File |
/Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_SplineIK.h |
| Include Path |
#include "BoneControllers/AnimNode_SplineIK.h" |
FSplineIKCachedBoneData
(
const FName & InBoneName,
int32 InRefSkeletonIndex
)