| DampingAlpha |
float |
A muliplier to control how much of the simulation space movement is used to calculate the drag forces from Linear/Angular Damping in the Physics Asset. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| ExternalAngularVelocity |
FVector |
Additional angular velocity that is added to the component angular velocity. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|
| ExternalLinearDragV |
FVector |
Additional linear drag applied to each body based on total body velocity. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|
| ExternalLinearVelocity |
FVector |
Additional velocity that is added to the component velocity so the simulation acts as if the actor is moving at speed, even when stationary. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|
| MasterAlpha |
float |
|
BoneControllers/AnimNode_RigidBody.h |
|
| MaxAngularAcceleration |
float |
A clamp on the effective world-space angular accleration that is passed to the simulation. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| MaxAngularVelocity |
float |
A clamp on the effective world-space angular velocity that is passed to the simulation. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| MaxLinearAcceleration |
float |
A clamp on the effective world-space acceleration that is passed to the simulation. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| MaxLinearVelocity |
float |
A clamp on the effective world-space velocity that is passed to the simulation. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| VelocityScaleZ |
float |
Multiplier on the Z-component of velocity and acceleration that is passed to the simulation. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0")
|
| WorldAlpha |
float |
Global multipler on the effects of simulation space movement. |
BoneControllers/AnimNode_RigidBody.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(ClampMin="0.0", ClampMax="1.0")
|