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An easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).
| Name | FPositionHistory |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/KismetAnimationTypes.h |
| Include Path | #include "KismetAnimationTypes.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DocumentationPolicy="Strict"))
struct FPositionHistory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPositionHistory() |
Default constructor | KismetAnimationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LastIndex | uint32 | KismetAnimationTypes.h | ||
| Positions | TArray< FVector > | The recorded positions | KismetAnimationTypes.h |
|
| Range | float | The range for this particular history | KismetAnimationTypes.h |
|
| Velocities | TArray< float > | KismetAnimationTypes.h |