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Translation and rotation for a particular bone at a particular target
| Name | FPoseDriverTransform |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseDriver.h |
| Include Path | #include "AnimNodes/AnimNode_PoseDriver.h" |
Syntax
USTRUCT ()
struct FPoseDriverTransform
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPoseDriverTransform() |
AnimNodes/AnimNode_PoseDriver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TargetRotation | FRotator | Rotation of this target | AnimNodes/AnimNode_PoseDriver.h |
|
| TargetTranslation | FVector | Translation of this target | AnimNodes/AnimNode_PoseDriver.h |
|