Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime
In the future, we might use this for stretch set up as well for now this is unserializable, and transient only
| Name | FPerJointTrailSetup |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_Trail.h |
| Include Path | #include "BoneControllers/AnimNode_Trail.h" |
Syntax
struct FPerJointTrailSetup
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TrailRelaxationSpeedPerSecond | float | How quickly we 'relax' the bones to their animated positions. | BoneControllers/AnimNode_Trail.h |