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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime > FAnimSequencerInstanceProxy > UpdateAnimTrack
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include | #include "AnimSequencerInstanceProxy.h" |
Source | /Engine/Source/Runtime/AnimGraphRuntime/Private/AnimSequencerInstanceProxy.cpp |
void UpdateAnimTrack
&40;
UAnimSequenceBase &42; InAnimSequence,
uint32 SequenceId,
TOptional< float > InFromPosition,
float InToPosition,
float Weight,
bool bFireNotifies
&41;
Remarks
Update an animation sequence player in this instance