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Unreal Engine C++ API Reference > Runtime > AnimGraphRuntime
References
Module | AnimGraphRuntime |
Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimSequencerInstanceProxy.h |
Include | #include "AnimSequencerInstanceProxy.h" |
Syntax
struct FAnimSequencerData
Variables
Type | Name | Description | |
---|---|---|---|
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UAnimSequenceBase * | AnimSequence | |
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bool | bFireNotifies | |
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float | FromPosition | |
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TOptional< FTransform > | InitialTransform | |
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UMirrorDataTable * | MirrorDataTable | |
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const TOptional< FRootMotionOverride > & | RootMotion | |
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int32 | SequenceId | |
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ESwapRootBone | SwapRootBone | |
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float | ToPosition | |
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float | Weight |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAnimSequencerData
(
UAnimSequenceBase* InAnimSequence, |