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| Name | FAnimPhysPlanarLimit |
| Type | struct |
| Header File | /Engine/Source/Runtime/AnimGraphRuntime/Public/BoneControllers/AnimNode_AnimDynamics.h |
| Include Path | #include "BoneControllers/AnimNode_AnimDynamics.h" |
Syntax
USTRUCT ()
struct FAnimPhysPlanarLimit
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DrivingBone | FBoneReference | When using a driving bone, the plane transform will be relative to the bone transform | BoneControllers/AnimNode_AnimDynamics.h |
|
| PlaneTransform | FTransform | Transform of the plane, this is either in component-space if no DrivinBone is specified or in bone-space if a driving bone is present. | BoneControllers/AnimNode_AnimDynamics.h |
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